Dungeons and Dragons: Explorer's Guide to Wildemount
Create your own Critical Role campaigns with this sourcebook for the world's greatest roleplaying game! Explorer's Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)-a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore.
- Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role-such as Vestiges of Divergence and the possibility manipulating magic of dunamancy.
- Start a campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system-a way to create character backstories rooted in Wildemount.
- Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
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| Seller | The Gamesmen |
| Seller's Product Code | POS-165556 |
| Barcode | 9780786966912 |
| Manufacturer | Wizards of the Coast |
| Weight | 1.07 kg |
| Dimensions (Packaged) | 28 x 2 x 22 cm |
