Guild Master Board Game
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner. Ages: 14 + | Players: 2 - 4
- Manage your own team of Adventurers to glory!
- Engaging balance of secret planning tension, cooperation, conflict and politics.
- Evocative, diverse and inclusive low fantasy adventurer art.
- Deluxe components with large uniquely cut players screens and \"I'm ready\" screen printed ribbons.
- Includes Quick Start Guide - a first round learn how to play guide.
- 1 x Game board
- 4 x Guild Order boards
- 4 x Guild Upgrade boards
- 4 x Sets of 13 Order cards
- 4 x Guild Screens
- 4 x Guild Ribbons
- 4 x Fame marker
- 4 x Contest tokens
- 1 x Round marker
- 1 x Builder Cost marker
- 56 x Gold tokens
- 95 x Contract cards
- 82 x Adventurer cards
- 45 x Upgrade tokens
- 30 x Dice
All orders dispatched Same or Next Business Day
Estimated Delivery Times:
NSW
Sydney 2-5 Business Days
Metro 2-5 Business Days
Country 3-5 Business Days
VIC
Melbourne 2-8 Business Days
Metro 2-7 Business Days
Country 2-7 Business Days
QLD
Brisbane 2-8 Business Days
Metro 2-7 Business Days
Country 2-7 Business Days
SA
Adelaide 2-8 Business Days
Metro 2-7 Business Days
Country 2-7 Business Days
TAS
Hobart 3-7 Business Days
Metro 3-7 Business Days
Country 3-10 Business Days
WA
Perth 4-7 Business Days
Metro 3-7 Business Days
Country 3-10 Business Days
NT
Darwin 3-8 Business Days
Metro 3-10 Business Days
Country 9-10 Business Days
Warranty Claims & Returns
Most of our products are supported by a 12 month warranty. This warranty covers all manufacturer faults with the product. Some of our products may have a different warranty period, please check the Australian Warranty card/manual included with the product for details. Should an issue arise with your order, please contact us to raise a warranty claim.
If a product is faulty or damaged, please contact us and our product support team will help you troubleshoot the issue to hopefully save you the hassle of having to return the product. If they're unsuccessful, we will provide a return authorisation & details to have the product repaired, replaced, or refunded depending on the issue.
We test faulty goods to verify reported faults and will attempt to repair your product before replacing or refunding it. However, if the product is found to be working on arrival, you will be charged a re-delivery fee to have it sent back.
We suggest that you check the Manufacturer's/Publisher's website for support and/or patches & updates, to try and resolve your problem before submitting a warranty claim.
Dead on Arrival? We'll cover the return cost.
All faulty items that are claimed within 30 days of being received will be provided a free return shipping label.
Change of Mind Returns Policy
30 Days, Buyer pays for return postage.
We offer full refunds (minus original shipping costs) on unopened goods when returned within 30 days of being received.
Any returns found to have been opened, used, or damaged will not be eligible for a full refund or exchange and will be assessed by our team to determine eligibility for a partial refund. If the outcome of this assessment is not agreed upon by the customer within 30 days of being received by us, the product will be considered abandoned, and we will dispose of it.
Refunds Under Australian Consumer Law
Our goods come with guarantees that cannot be excluded under the Australian Consumer Law. You are entitled to a replacement or refund for a major failure and compensation for any other reasonably foreseeable loss or damage. You are also entitled to have the goods repaired or replaced if the goods fail to be of acceptable quality and the failure does not amount to a major failure.
| Seller | The Gamesmen |
| Seller's Product Code | POS-170702 |
| Barcode | 9369998127009 |
| Manufacturer | Good Games Publishing |
| Weight | 2.05 kg |



