Tichu is a partnership climbing card game, where the object of play is to rid yourself of your hand, preferably while scoring points in the process.
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination - single card, pair of cards, sequence of pairs, full house, etc. - or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses - but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a 200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
We ship Australia-wide through Australia Post. Shipping is calculated at checkout. Orders are usually dispatched within 1 - 2 business days.
Delivery timeframe: 2-14 days
Change of mind:
We accept product returns for change of mind so long as the following is met.
The product being returned is sealed and, in a brand-new sellable condition.
Item is returned to us within 30 days of the original delivery date.
Return shipping is at the buyer’s expense.
Incorrect or faulty products:
The products we source are of the highest quality available, but in the event that an item received has a defect, is faulty, or is just an incorrect product sent by us please contact us via the message system and we will endeavour to work with you to solve the issue as quickly as possible.
Please send through a photo of any fault with your product as it may assist us resolving your issue more efficiently and accurately.
In regards to missing components, we do recommend contacting the publisher for the game as they will often be able to provide the missing parts quickly, if you are unable to contact them, then let us know and we will be able to help you as best we can to resolve your issue.
Jigsaws:
In the event of a missing piece for a puzzle, please contact the publisher first as they will have a dedicated missing piece team that will rectify the issue quickly, but if you are unable to, please contact us.
Damaged in Transit:
In the unlikely event of a parcel being damaged on arrival, please take photos of the parcel without opening it and photos of any damaged contents, then contact us as soon as possible and we will work with you to solve the issue as quickly as we can.
To submit an application to return an item please contact us via the message system
